Experience an ever-evolving world rendered in lush visuals and supported by a mesmerizing score, and bring to the surface the inner strength that lies within us all. Journey with Kay by boat and on foot, navigate harsh landscapes, solve puzzles and confront the monsters to help her find her inner peace and her sea of solitude. Featuring a deeply moving script by Cornelia Geppert, Sea of Solitude: The Director’s Cut takes you through a drowned city where light has been submerged in darkness, and metaphorical creatures evoke painful emotions that Kay must face and overcome. Loneliness, depression, and abandonment take on the form of frightening beasts and fantastical creatures in the award-winning Sea of Solitude, an action/adventure game revisited for the Nintendo Switch™, now as The Director’s Cut.Īdventure through a beautiful and troubling world where nothing is as it seems, to confront and conquer your fears. With how engaging the narrative is, the developer was smart to double down on this part of the game.Kay knows monsters. A free demo is also available for download, immersing the player in the. Without first-hand knowledge of the original release, it's unclear how exhaustive the changes were. Sea of Solitude: Director’s Cut is available for Nintendo Switch for 19.99/19,99 digitally via the Nintendo eShop. There is also a robust photo mode similar to Super Mario Odyssey and some superfluous gyroscopic aiming options. The Director's Cut features a rewritten script and a new voice cast, as well as updated cinematics alongside better animations. Journey with Kay, a lonely woman who has turned into a monster. This Nintendo Switch release does bolster the game's existing strengths. Sea of Solitude The Directors Cut Switch New. The Director's Cut brings the game to Switch, but it doesn't address the gameplay flaws. The game launched originally on PlayStation 4, Xbox One, and PC as part of the EA Originals program in 2019. For Sea of Solitude: The Directors Cut on the Nintendo Switch, GameFAQs hosts box shots and screenshots, as well as videos from GameSpot and submitted by users. It's especially disappointing because Sea of Solitude: The Director's Cut is the game's second release. The game deserves a lot of praise for its concepts, but mechanically it doesn't meet the grade. It's handling of serious subject matter is disarming and affecting. RELATED: Smash Ultimate Is Hiding Xenoblade's Pneuma - But Who Is She?Īfter all, Sea of Solitude is an important game. Jumping from paper-thin idea to paper-thin idea feels monotonous, and it takes away from Sea of Solitude's merit. There just isn't the time to make three different gameplay styles engaging in a couple of hours. Set sail across a beautiful and evolving world, where nothing is quite what it seems. The experience would have likely been strengthened by paring back its mechanics. Summary: When humans get too lonely, they turn into monsters Sea of Solitude takes you on a personal journey of a young womans loneliness. Loneliness, Depression, and abandonment take on the form of frightening beasts and fantastical creatures in the award-winning sea of solitude, an action/adventure game revisited for the Nintendo Switch, now as the Directors cut. Publisher Quantic Dream and developer Jo-Mei Games announced Sea of Solitude: The Director’s Cut for Switch at The Game Awards 2020 pre-show. Sea of Solitude's strengths, its narrative and world, could've carried simpler gameplay. Had the game chosen to focus on only platforming or only stealth, it would've felt a lot tighter. With how short Sea of Solitude is, reigning in the gameplay to just one style would've been a good idea. The result is a series of stitched together sequences that all feel rather basic. Each concept gets introduced and dropped minutes later. However, since the game is only a few hours long, there isn’t time to develop contrasting gameplay ideas. Sea of Solitude's gameplay sacrifices cohesion for variety. Each section of the game feels surface-level mechanically.
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